Katara is able to make ice bridges and ice blocks, albeit only when the player is fighting Azula, as well as bloodbend. Retrieved from " https: To stop the device, you have to figure out how to use a water-based pulley system to cover some vents so that the machine explodes. Sokka and Zuko utilize a stolen Fire Nation war balloon to reach the prison.
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They steal a gondola to escape.
Into the Inferno loosely follows the events of Avatar's Book 3: Aang, accompanied by Zuko, explores the Western Air Temple for some time, fighting hordes of hog monkeys.
Toph can lift up earth and throw it, pull earth out of walls and lift it up to make pillars. Unsourced material may be challenged and removed. The Verdict Even though I found the experience forgettable, there's nothing really wrong with Into the Inferno.
Aang wakes on a Fire Navy ship. Prince Zuko joins the Avatar's group when the invasion plan fails and airbehder them escape. Succeeding in combat is as simple as pressing A; Z makes you jump; and the D-pad allows you to switch between the two characters who are available for each chapter.
Aang and Katara infiltrate the factory and navigate it. Sokka and Zuko face Azula, who is assisted by the chi blocking Ty Lee, on the gondola as they make their escape.
Avatar: The Last Airbender – Into the Inferno
In the Nintendo DS version, the characters have very large heads, giving the game a cartoonish feel similar in design to the Super Deformed Shorts. The plan to invade the Fire Nation on the day of the solar eclipse is activated and the small ragtag army led by Aang, Katara, Sokka, Toph, and Hakoda are transported via submarine to the innto of the Fire Nation capital. The Last Airbender — Into the Inferno.
Aang and Katara repel several Fire Nation boarding parties. To stop the device, you have to figure out how to use a water-based pulley system to cover some vents so that the machine explodes.
Avatar: The Last Airbender – Into the Inferno - Wikipedia
If you've never completed thee level, the icon will be black and white, whereas if you've already finished the primary objective see: In the end, this is a barebones game aimed at the youngest fans among us.
The control scheme is just button mashing with some motion controls tossed in. Your flying bison acts as your cursor, and you guide him to icons representing the chapters in the title such as the Arms Factory, the Awakening, and the Day of Black Sun.
Fire balls, rocks and water can all be picked up by ijferno the B button and are guided using the primary controller Airbendeg Remote on Nintendo Wii provided there is a nearby source. After Team Avatar fled to the uninhabited Western Air Temple, Toph and Sokka battle Combustion Man in the ruins, ultimately defeating him by blocking his "third eye" from which he blasts beams of super heat. The pointer can act as a star and the light of a flashlight.
I am a foot tall purple platypus bear with pink horns and silver wings. August Learn how and when to remove this template message. Sure, I don't really know what the hell is going on storywise in this title because Into the Inferno doesn't explain anything, but a fan of the show won't need to see a well done cutscene to understand why Aang and Toph are attacking such and such place. Sokka's boomerang is used to disintegrate out-of-reach objects or to solve puzzles; the player draws a path for the boomerang to follow.
In the Nintendo DS version, the characters have very large heads, giving the game a cartoonish feel. For my money, the hardest titles to write reviews for are ones I don't have any strong feelings about.
Sokka and Zuko utilize a stolen Fire Nation war balloon to reach the prison.
They escape on Appa. October 13, AU: